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By Mitsuru Adachi 376 pages, black and white Published by Viz
I’m normally not into reviewing a series again right after tackling the previous release. So after reviewing Cross Game Vol. 1-2, I figured it would be safe to wait a few volumes before bringing it back up. But by the time I was done with Cross Game Vol. 3, I was so struck by the direction of the series that I found that I couldn’t wait any longer. In short, I feel like Mitsuru Adachi gets just as frustrated at other long-form series as I do, and took steps here to show that he’s not going to fall into that same trap.
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By Yumi Unita 224 pages, black and white Published by Yen Press
It’s always sad to see a book store closing, but sometimes it ends up steering me toward books I might not have otherwise read. For example, I’d heard good things about Yumi Unita’s Bunny Drop, but with so many other series fighting for my money, hadn’t gotten around to reading it. Then a store going out of business had the first two offered at 50% off, and the next thing I knew? Well, not only had I bought and read them, but I just bought and read the recently-released third volume at my regular store. For a book with such a relatively simple concept, it’s a surprisingly rich book.
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Written by Hyung-min Kim Art by Kyung-il Yang 192 pages, black and white Published by Viz
A lot of people have become a bit obsessed with starting at the beginning of a series, or nowhere else at all. It’s not exclusive to comics, either; the number of people who won’t jump on board to a television series without seeing all the previous episodes is a prime example. But lately, I’ve found myself increasingly curious on seeing how well a series holds up if you don’t begin with the first volume. So when I came upon the second volume of March Story, I decided to give it a whirl even though I’ve never read the first book. Quite frankly, I’m glad that I did.
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By Kiyohiko Azuma 208 pages, black and white Published by Yen Press
There are a small handful of comics that when it comes to reading, I stall. New volumes don’t show up on a regular basis, and I know that as soon as I’m done with it, the wait for the next volume is painful. That’s why I’ve sat on Yotsuba&! Vol. 9 for three months; not because I had better things to read, but rather because I knew that I didn’t have anything else that would even remotely compare. For a series with such a relatively simple concept, it’s shocking how I’ve yet to find a book which replicates everything that’s wonderful about Yotsuba&!.
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By Rumiko Takahashi 200 pages, black and white Published by Viz
I’ve been having fun reading brand-new chapters of Rumiko Takahashi’s series Rin-ne on the Shonen Sunday website each week; for those who like something a little more permanent, though, the book is also being published in a series of collections. (Doubly so since once the collections are released, the individual chapters come off of the official site.) Picking up the latest volume, it strikes me that while I’m enjoying the series overall, in some ways this feels like a slight step backwards for Takahashi.
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By Mitsuru Adachi 576 pages (v1) & 376 pages (v2), black and white Published by Viz
First, a quick point that I need to bring up: I’m not a fan of baseball. Watching it on the television just does nothing for me, and while I have a good time at the occasional trip to the ballpark with friends, it has to do with the experience (and getting a chili cheese dog and a beer) rather than the game itself. I mention this not because I think it’s any sort of superior viewpoint (I’m actually a little envious of my friends who love it), but because you need to know that before I tell you the next fact. Cross Game, Mitsuru Adachi’s comic about high school students playing baseball, is now probably one of my favorite manga series of all time.
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Written by Tsugumi Ohba Art by Takeshi Obata 200 pages, black and white Published by Viz
When I first started reading Tsugumi Ohba and Takeshi Obata’s Bakuman last year, I was almost instantly intrigued by the glimpse into the manga publishing world, and getting a look into the mechanics of pitching to and being published by the big leagues. Through the eyes of two high school students, Ohba and Obata looked to be making a fictionalized version of, "How the publishing industry works." As Bakuman has progressed, though, what we’re starting to get now is something even more interesting—most notably a question of what happens when you try and become more "commercial" in your comic-creating.
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By Kou Yaginuma 208 pages, black and white Published by Vertical, Inc.
Since Vertical launched their English editions of Twin Spica last year, it’s been fun to receive a new installment every two months and watch the story unfold—in no small part because Kou Yaginuma has quietly been tweaking the story since those early chapters, adding and discarding elements as he sees fit. By this fifth volume, it’s juggling two related but tonally different storylines, one involving training for Japan’s astronaut program and a second one about memories of young love. The latter is aided by the ghost of "Mr. Lion," whom Yaginuma seems to be trying to keep relevant to the story by showing his past with Asumi’s classmate Marika. If we didn’t already have the storyline involving Marika’s health issues, this might have seemed more out of the blue, but instead it serves a purpose by giving us more information about this secretive character.
Still, the primary draw for me remains the training for space, and after meandering away from it for a while, the second half of the book is taken up primarily by a training exercise that the entire class goes on. It’s actually one of my favorite parts of the series to date, with what seems like a simple simulation suddenly turning into a much more challenging event. Child-sized Asumi is our main focus here, and I appreciate the fact that Yaginuma is able to cast doubt into the reader’s mind on if she’s really cut out to be an astronaut. Considering she’s our main character, the fact he can plant that doubt is a good one. His delicate art style assists in that manner; watching the battered Asumi stumble through the challenge wouldn’t be half as effective if she seemed buff and sturdy. With its twin love affairs of childhood romance and the yearning for space, Twin Spica continues to draw its readers in, and is worthy of staying on your radar. If you ever wanted to be an astronaut, you’ve got to read this series.
Purchase Links: Amazon.com | Powell’s Books
Based on a book by Baku Yumemakura Art and adaptation by Jiro Taniguchi 328 pages, black and white Published by Fanfare/Ponent Mon
I love that Jiro Taniguchi’s projects vary wildly from one to the next. One day it’s a story about a businessman who is transported back to his childhood (A Distant Neighborhood), the next it’s about someone who goes on long, almost entirely silent walks through his town (The Walking Man). Summit of the Gods is yet another jump for Taniguchi’s works translated into English; an adaptation of Baku Yumemakura’s novel about the world of mountain climbing. In many ways, I think it’s my favorite of Taniguchi’s works yet, because for the first time I found myself actually holding my breath while reading one of his comics.
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By CLAMP 192 pages, black and white Published by Del Rey
What do you do when your comic book series is past its expiration date but you want it to move on anyway? That’s a dilemma that the manga collective CLAMP had to deal with when it came to xxxHolic, a series about a mysterious shop that granted wishes that was also designed to run parallel to their other title Tsubasa. With the end of Tsubasa (the last volume of which hit bookstores this month), that should have been the end of xxxHolic too. Except it hasn’t, perhaps because CLAMP had become too fond of it, or perhaps simply because they had too good an idea to let it go. And the end result? It’s one of the stranger volumes of the series to date.
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